Who Will You Become?
Below are several character concepts, as well as build recommendations for first time players. These are divided into types of play. Feel free to look through them, and customize them as you see fit. Welcome to the post-apocalypse. Who will you be?

You spent most of your life wandering the wastes, stopping at towns to re-supply and selling what you’ve found. Growing up, you were always taught that everything can be a treasure - if you just look at it the right way. Now, you’ve set your sights on a new town, and a new opportunity. You’ll take what you can — things you find, and people you meet.
The Scavenger

The Criminal
There are two people in the world: those who are taken from and those who take. And you’ve realized that you don’t want to be on the short end of the stick. You’ve learned who to talk to and what to say. Now, you’ve come to a new town where you can make allies, make money, and find a new group to prey on.
SPECIAL NOTE: Choosing to be a criminal means that you may be involved in Character-versus-Character conflict. If you would like this build but aren’t sure about the criminal aspect, we recommend to remove Criminal and instead pick up either Basic Artisan or Basic Travel.

The Scout
A soft step and a pair of quick feet: You’ve always been fast, and used that to your advantage your entire life. As a child, you played hide-and-seek and were taught when to run. Now that you’re older, you’ve hired out your skills as a scout. There are many that need a scout’s services — caravans that need a forward runner, mercenary companies that wander the wastes and removing hordes of zombies, and event settlements that need warning of an incoming threat. Now, you’ve journeyed to a new town with new opportunities. You’ll hone your skills and find a new crew to work with.

The Guard
You grew up being taught how to defend people — how to watch crowds for signs of violence. You worked with your family or crew to protect caravans or towns. Now, you’ve decided to set out on your own to make a new life for yourself. Perhaps you’ll form your own mercenary company, or join another’s. Whatever the case, you know there will be plenty of opportunities in a new settlement. After all, everyone always needs a good guard.

The Doctor
You’ve always had a knack for helping others. Even when you were little, you tried to help animals that you came across who were injured. As you grew, you realized that you could turn this into something more formal. You began learning how to stitch wounds closed and how to patch people up. Now, you’ve journeyed to a new settlement to hone your skills and continue to assist others.